1. Describe
how your analysis of the conventions of real media texts informed your own
creative media practice. Refer to a range of examples in your answer to show
how these skills developed over time.
I feel the analysis of conventions of real life media texts
has greatly helped me over the course of the media A-level. In AS the task was
to create a magazine front page and double page spread which was based upon
dance music in the UK which consisted of all the latest DJ’s which would appeal
to a wide audience. My A2 work consisted of a horror trailer as well as a
poster and magazine which would be used to promote my film which was about the
darkness attacking and killing the teenage victims due to their rebellion
against society.
My analysis of real media text conventions in my AS work
consisted of looking at real life magazines to see where I could gain ideas to
put in my magazine. This involved creating mind maps of the magazines and then
annotating them to see where they have or haven’t followed the generic
conventions. In addition creating textual analysis’s which I also did at A2
when analysing different horror films. I then furthered my research to look at
certain DJ’s websites and the way that they promoted themselves, this allowed
me to base my magazine on Photoshop around this. My Photoshop skills were
developed through this as I continuously had to change aspects of the magazine
to suit the music genre such as image manipulation and text font and placement.
This then furthered into A2 when I had to create a film poster for my original
idea which meant I had a greater depth of knowledge about how to use Photoshop
and how to create a realistic poster. I think that without the use of Photoshop
from AS to A2 I would not have been able to create such realistic work
especially without doing the original analysis of real media texts.
Secondly, my drafting skills have also developed a lot during
the course as in AS the task was to draft magazine ideas to help us create the
final product. The drafts that I completed did not really differ and I did not
add much detail at all when it came to drawing the images on the drafts.
However, in A2 my task was to create a storyboard that consisted of around 30
images of the trailer and they had to be detailed. I have been able to use a
lot more shading as well as creating more lifelike images to make it easier for
me to shoot the actual trailer based on the storyboard. I did the drawing by
focusing completely on the drawing alone and using pencils to add detail rather
than colouring pens which I did at AS.
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